Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts
Tuesday, 11 February 2014
Rodney's Funscreen
Rodney's Funscreen is an early children's game designed by Rodney Greenblat, later responsible for the art in the Parappa the Rapper series. The game has five activities that can be accessed directly from the main menu. The aim of these mini-games is to teach preschool kids how to use the computer.
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In Dinky's House, the child player has to click on the closed windows of the character's house, trying to find him behind the curtains. Clicking on the door icon shows the house interior, where clicking on furniture and other parts of the scenery shows an animation of Dinky doing something.
In Guess-o-Matic, the player has to find the drawing displayed at the bottom, by clicking on a series of cards with question marks.
In Barber Joe, the child can select from three head drawings of a boy called Joe, a girl named Jane and the dog Woof to paint over with the available drawing tools at the left side of the screen.
In Alphabeeps, the kid has to click on the first letter from the name of the object, animal or thing shown at the top of the screen. As a reward and incentive for correct answers, an animated monster gets closer to an object, hopping across the screen until finally reaching and interacting with it.
In Too Many Monsters, the top of the screen shows a group of monsters, and the child has to click on the corresponding number of them at the bottom.
The Manhole
The Manhole is a computer adventure game intended for children in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds.
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The game was first released on floppy discs in 1988 by Cyan, Inc. (now Cyan Worlds) and distributed through mail order. In 1989, it was produced for Activision as CD-ROM version based on that floppy disc game. This version is notable for being the first computer game distributed on CD-ROM. It runs in black-and-white on the Apple Macintosh line of computers. The PC version came out after the original Macintosh version by almost two years, but it sports better graphics and smoother animations. It was created using the HyperTalk programming language by brothers Rand and Robyn Miller, who founded the company Cyan and would go on to produce the best-selling adventure game Myst. It's teeming with lively cartoon characters that kids will like, as well as many educational tidbits disguised as mini-games to be discovered. In many ways, the qualities that make The Manhole a unique and outstanding edutainment title are the same that later made Myst a best-seller: the freedom to explore the rich, well-realized gameworld at your own pace, and one-click-does-all interface. As a kid's game, The Manhole is even better at utilizing the concept. The game opens with an simple-looking manhole cover; clicking on it leads to one of the game's many exploration choices that make it replayable many times: should I do up or down? Each location, many of which the player will miss on his or her first time, is jam-packed with objects to play with, friendly cartoon characters, and fun animations. Broderbund also released the updated "CD-ROM Masterpiece" edition of this game in 1994, obviously to cash in on Cyan's success.
Leather Goddesses of Phobos 2
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! (also known as Leather Goddesses 2 or LGOP2) is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label. LGOP2 is the sequel to the 1986 interactive fiction game Leather Goddesses of Phobos, also written by Meretzky. LGOP2 featured full-screen graphics and a point-and-click interface instead of Infocom's text parser.
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This is a graphic adventure sequel to the original text adventure. In the beginning, you can choose to play as either Zeke, Lydia, or Barth the alien who crash-landed on earth. Despite this illusion of longevity, each path you take can be finished in a few hours - there are few items to use, and you don't even need to use everything you can take. Playing Lydia is exactly the same as playing Zeke's game, except that you screw males instead of females, and Barth's path is even shorter. Because the game uses a one-click-does-all scheme, you can finish the game merely by clicking madly everywhere on the screen (it's not easy separating items that can be picked up from the rest). Overall, the game is a big disappointment and a disgrace to the Infocom name. Juvenile dialogues, insipid puzzles, and out-of-place "mature" content.
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