Passionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again?
Thursday, 13 February 2014
Leisure Suit Larry 6: Shape Up or Slip Out!
Shape Up or Slip Out! is the fifth game in Al Lowe's Leisure Suit Larry series. All the events from the previous games are forgotten. Larry is once again single, and again his goal is to capture the interest of various ladies. By sheer coincidence, Larry finds himself on a TV Game Show called "Stallions". He wins a weekend at the Spa Resort, La Costa Lotta. Naturally, there are some beautiful women in the spa who are just dreaming about such a wonderful, handsome man as Larry! Uh... or is it really so? It is the player's goal to find out!
Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals
Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!
Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)
Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?
Leisure Suit Larry 1: In the Land of the Lounge Lizards
Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first gamein the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.
Hoyle Official Book of Games: Volume 3
Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.
Touche: The Adventures of the Fifth Musketeer
Geoffroi Le Brun, ensign in His Majesty’s musketeers, arrives in the middle of the night in 16th century Rouen, France, to start his new posting at the musketeer headquarters. At the moment he arrives, the unfortunate Comte d’Itee, William de Peuple, is attacked by bandits and his precious will is stolen. Geoffroi offers him, just before he dies, his assistance to find his will.
Tony Tough and the Night of Roasted Moths
A dastardly alien is stealing all of the children's Halloween candy! Tony Tough P.I. will not stand for this. He sets out to stop the fiend before it's to late, and the alien takes over the world! Tony Tough is a traditional 2D "point and click" adventure with a crazy story. The humor and style are reminiscent of old LucasArts games, like Day of the Tentacle.
Toonstruck
Toonstruck is a point-and-click adventure in the style of Monkey Island. It uses a one-icon system, and the protagonist is a motion-captured actor against an animated environment.
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Like an adventure game in the Roger Rabbit style. Drew Blanc, the main character, is played by Christopher Lloyd, whom you may know as the professor in Back to the Future and Fester in The Addams Family movies. He ventures through the animated world consisting of very weird cartoon characters. The land is being overrun by an evil doctor, and you, as Drew, must stop him.
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TeenAgent
You take the role of Mark Hopper, an ordinary teenager who gets hired by the RGB intelligence (he was selected by a fortune teller) to solve the mystery of gold disappearing from the Mega Bank. But first you're sent to the RGB training camp where you'll have to pass the three trials!
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Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory.
(Note: the game isn't connected in any way to the 1991 movie Teen Agent.)
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Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory.
(Note: the game isn't connected in any way to the 1991 movie Teen Agent.)
The 7th Guest
The 7th Guest is a puzzle-adventure game which takes place inside an abandoned mansion. Venture into the 22 rooms of the spooky mansion, solve over 20 mind-bending puzzles to unravel a tale of revenge and horror that took place in the 1930s.
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The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.
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The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.
The Neverhood
You are Klaymen. Klaymen wakes up in a building in the strangely empty world of Neverhood. Initially, he does not know where he is or what he has to do, but as he explores the area, he finds mysterious disks. Each disk contains a fragment of a recording; gradually, the backstory is revealed as Klaymen finds more and more disks. It would spoil too much to reveal the exact plot, as finding it out is part of the game.
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The Neverhood is a point-and-click adventure game, notable for its claymation graphics. It uses a simple interface: you move and interact with the world by clicking on the screen. There is no inventory screen, though Klaymen can find a few items he can pick up. There are few inventory-based puzzles; most of the puzzles involve solving riddles and interacting with the environment. Generally, the game is seen from a 3rd person perspective, but when moving between locales, you see the world through Klaymen's eyes (but you have a limited freedom of movement).
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The Neverhood is a point-and-click adventure game, notable for its claymation graphics. It uses a simple interface: you move and interact with the world by clicking on the screen. There is no inventory screen, though Klaymen can find a few items he can pick up. There are few inventory-based puzzles; most of the puzzles involve solving riddles and interacting with the environment. Generally, the game is seen from a 3rd person perspective, but when moving between locales, you see the world through Klaymen's eyes (but you have a limited freedom of movement).
The Legend of Kyrandia: Book 3 - Malcolm's Revenge
Everyone blamed the jester Malcolm for allegedly turning everyone to stone and killing the King and the Queen of Kyrandia. Their son Brandon eventually turned Malcolm himself into stone. However, a thunderbolt strikes the jester, liberating him from his predicament. Now it's his turn to tell the world his version of the truth, whether in his usual mischievous manner or by becoming a nicer person.
The Legend of Kyrandia 2: Hand of Fate
Hand of Fate is the second installment in the Kyrandia series. The gameplay is similar to that of the previous game. Interaction is possible only with highlighted objects on the screen, and is reduced to a single cursor, without the distinction of separate commands. There are also no branching dialogues. Many of the puzzles involve picking up ingredients and concocting magic spells out of them.
The Legend of Kyrandia
The Legend of Kyrandia is the first in a trilogy of adventure games by Westwood. In this game the player controls Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.
The Journeyman Project: Pegasus Prime
The Journeyman Project: Pegasus Prime is a remake of the earlier The Journeyman Project. The game's graphics and sound have been updated, the game has been modified to be more like the second game in the series Buried in Time and the third game (not released yet then) Legacy of Time. The story is the same as "The Journeyman Project (Turbo!)" and for the first time in the original story Agent 5 is called "Gage Blackwood".
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Soltys
(In)famous for jokes about it, the Polish city of Wąchock is the place where the story of the Polish adventure game Sołtys takes place. You play the head of the village of Wąchock and your aim is to find the missing husband of your daughter (who apparently isn't very attractive if you know what I mean). Scared of his future, Leon decides to run away from the wedding and you are responsible for bringing this poor guy back.
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Ringworld: Revenge Of The Patriarch
A graphical adventure set in Larry Niven's "Known Space" universe. The centerpiece of the Known Space universe is the Ringworld, an artificially created planet that is actually an immense band orbiting a distant star (Halo borrows this idea for its setting). If you aren't familiar with Niven's series, go out and pick up any one of the dozens of Known Space books and you won't be far from having to track down all of them.
Nippon Safes Inc.
Nippon Safes, Inc. is the predecessor to Big Red Adventure, both being cartoon adventure games by Italian developer Dynabyte. As in its followup, here players take the role of three different heroes (though, opposite to Goblins series, one at time). They are Doug, the smart safe cracker; Dino, the strong, but dumb, boxer; and Donna, the sexy club dancer.
Lands of Lore: The Throne of Chaos
The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, this monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces.
I Have No Mouth, and I Must Scream
The game is based on a collection of short stories by Harlan Ellison. After the Cold War, the computers of the USA, Russia and China take over the world and wipe out almost the entire human race. The Allied Mastercomputer (called AM) holds the last five humans as prisoners to torture them. Any of them has to face his or her past in a virtual adventure AM has designed for them. There they encounter their fears and weaknesses.
Hugo III: Jungle of Doom
Hugo III: Jungle of Doom is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penolope crash in a jungle somewhere in South America and she is soon bitten by a poisonous snake. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life".
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This is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penelope crash in a jungle somewhere in Africa, she is seriously hurt. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life". The Hugo series went on to become a 3d first person shooter, Nitemare 3d (see 1994 3D Shooter Legends entry).
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This is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penelope crash in a jungle somewhere in Africa, she is seriously hurt. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life". The Hugo series went on to become a 3d first person shooter, Nitemare 3d (see 1994 3D Shooter Legends entry).
Future Wars
Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.
Flight of the Amazon Queen
Joe King is the hero of this point and click adventure. His plane is carrying actress Faye Russell when it crash lands in a remote jungle, and he must battle through 100 screens of adventure and puzzle. The game's feel is influenced by hammy B-movies, and the characters are quite stereotyped and comic. As standard in point and click adventures, a set of icons at the bottom of the screen allow you to interact with visible characters and items in the main view area.
Eye of the Beholder
Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.
Eye of the Beholder II: The Legend of Darkmoon
In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.
Drascula: The Vampire Strikes Back
You are John Hacker, a common guy sent by a British property company to speak with 'Count Dráscula' about some lands. By chance you meet a gorgeous blond girl who is kidnapped by the Count himself, and you, John Hacker, set on a fun yet dangerous quest to rescue her.
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Dragon History
Bert is a young dragon that lives with his parents Berta and Herbert in a magical land, where dragons got civilized, started to wear clothes and live peacefully with humans. One day, Herbert suddenly disappears, with rumors saying the he left his wife and son behind to search for a lost treasure. Meanwhile, a magical wand called Eveline decides to rule the world out of boredom, using Bert to cast a petrifying spell on the marionettes of a traveling puppeteer and cause other mischief among the local population. Now, Bert must fix all the trouble caused by Eveline, and search for his missing father.
Discworld II: Mortality Bytes!
Mortality Bytes casts players again in the role of Rincewind, from the first game. Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation. This means that those whose "time is up" are faltering around in limbo. Now it's up to Rincewind to bring him back or suffer the fate of immortality.
Discworld
This adventure game puts the player in the shoes of Rincewind, a wizard whose sole purpose in life is to stay alive. He appears to be very good at it as well, because apparently the universe has decided to continuously challenge him. The game takes place in the humorous fantasy world created by Terry Pratchett. The world is called the Discworld, as it is actually a flat disc carried on the backs of four gigantic elephants, which themselves stand on the back of an even larger turtle.
DreamWeb
Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the "deliverer": the one who would keep the Dreamweb safe by killing those who try to destroy it.
Cruise for a Corpse
Cruise for a Corpse is a graphic adventure game with a point-and-click interface. 1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.
Bud Tucker in Double Trouble
This wacky adventure puts the player in the shoes of Bud Tucker, a pizza delivery boy during the day and lab assistant at nights. One day, Bud found the Professor missing and later learns he's been kidnapped by the evil Dick Tate! Tate, an insane, whiny sob wishes to create a world filled with the people he loves most...himself. To do that, he plans to use one of the Professor's invention and clone a billion versions of himself to populate the world. It's up to Bud Tucker to track down the loon and the Professor before Barryville becomes Tate Town.
Blue Force
May 15 1984. In a bar, shortly after a shady deal took place two men enter the bar. They are undercover cops, and once the criminal notices them, he flees the bar, and as his motorcycle skims past town, the pick-up truck used by the undercover cops isn't capable of keeping up when the criminal goes past a fence into an open field. However, while escaping, he left something very important behind. Three days later, someone breaks one of the agents' house. Inside, John and Jackie Ryan are brutally assassinated by an unknown hitman. Their son Jake witnesses everything hidden from the closet in his parent's room.
3 Skulls of the Toltecs
Fenimore Fillmore happens to rescue an old peddler being attacked by some rustlers, but it is also him who accidentally leads the old man to his death by passing him the hair lotion. Just a few minutes before his death, the peddler revealed that he owned one of three skulls that will unlock the treasure of the Toltecs. Fenimore takes hold of the skull, but is then shot by the rustlers and passes out, with the skull going to the hands of the rustlers. When he regains consciousness, he sets out to recover all three and unearth the treasure himself. And of course, beside Fenimore, some other people are also searching for these skulls...
Space Quest V: The Next Mutation
After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.
Space Quest IV: Roger Wilco and the Time Rippers
Following his humorous adventures in previous game, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. That is, until a man with an over-sized hair dryer helps Roger escape through a time rip into the future. Now Roger Wilco has woken up on his home planet, some time in a meta-fictional Space Quest XII. It is a grim, dystopian future: the series has gone to ruin without its hero, and Vohaul rules supreme. Roger must find a way to avoid Vohaul's henchmen, fulfill his destiny, and learn about a few surprises that await him in his own future.
Space Quest III: The Pirates of Pestulon
Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint.
Space Quest 1: Roger Wilco in the Sarien Encounter
Space Quest 1: Roger Wilco in the Sarien Encounter is a remake of the original release of Space Quest: Chapter I - The Sarien Encounter. The new version has enhanced graphics (256 color VGA) and soundblaster support. It uses the SCI game engine (point-and-click interface, icons along the top) rather than the AGI engine (mixed point-and-click with text parser). Some of the puzzles have been slightly changed to accommodate the new interface and there is also possibility to skip the arcade part.
The Island of Dr. Brain
In the sequel to Castle of Dr. Brain, you will have to assist Dr. Brain in retrieving a battery for one of his experiments - the plans for which were stolen by Dr. Brain's archrival scientist. In order to beat the scientist, you will have to tour the Island of Dr. Brain in search of the elusive battery. On your way you will have to solve a plethora of puzzles in various difficulty levels, and even find use for a bunch of pink flamingoes!
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Quest for Glory III: Wages of War
Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.
Quest for Glory II: Trial by Fire
Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title.
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